![]() Now, the tool-set has been expanded to include. I tried with STD Collision condition instead of the Intersect helper, but fails just the same. thinkingParticles 7.1 introduces, as a first to 3ds Max, true physically based Hyperelastic Continuum Mechanics. I tried other setups as well - using a memory node as a holder of the bool attribute - fails as well. I tried with Particle Die condition - fails. When Rock intersects with Red box - Green emitter activates Yellow doesn't die. Then, i pipe the Hit bool of the Intersect into the ON input of the Green box emitter then, i pipe an Invert helper into the HIT output of the Intersect, which goes to the Yellow box emitter. So i have a Node helper that picks the red box position and speed attributes of the Rocks particles are piped into the intersect a 3Point helper determines the direction for the intersect (Z). This happens by using the intersect helper. Button is missing from where it should be. The goal is to determine when a Rock intersects (hits) the red box and when that happens the yellow box particles will die and the green box particle will get birth. I just installed Thinking Particles and update it with my 2021 Max and it's not there. The third box - red - will act as a hit test. Two of the boxes - yellow, green - are converted to particles. Scene consists of an emitter (named Rocks) and 3 boxes. Scene is attached to message, it's in 3ds max 2009.
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